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I'm working on adding support for various Xbox One controller attachments, with headset support being the obvious next one. However, per @slouken, the SDL audio API doesn't have all the functionality needed for this:
I'd open an issue and ping @icculus. The basic idea is we need to extend the audio driver code to support multiple concurrent drivers, or split it so we can add external audio devices with appropriate callbacks.
Once the interface additions are merged I can start work on adding headset support.