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Use labels instead of showing spoilage rates #498

@jeremyckahn

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@jeremyckahn

when I was playtesting I was thinking that it might gamify things a bit more if the player didn't see the actual spoilage %, but instead saw a string like "very low", "low", 'medium", "high", "very high". just an idea!

Originally posted by @lstebner in #497 (comment)

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