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Run commands
gdformat .
andgdlint .
from the godot-gdscript-toolkit to improve the code quality and ensure it follows GDScript's style guide and best practices. Functionality-wise, nothing should change. I'm working on doing the same to all of Pixelorama's codebase as well.Note thatgdlint
still gives twoError: Max allowed line length (100) exceeded (max-line-length)
error messages, but I'm not entirely sure what to do with these.EDIT: Fixed in 13fd5cc
Also fixed issue with the main scene failing to load due to case-sensitivity.