The goal is to apply features from various aspects of UE5 to build a fully playable game and learn about the game engine.
To keep the goal within reach, there will be 1 level with 4 hostile NPCs and 1 playable character.
Most of the development is done as training at Synapse Studio.
- Animations and Animation Montages
- Enhanced Input
- Sound Cues, Sound Waves and Ambient Sound
- Gameplay Ability System
- Niagara VFX
- UI Widgets
C++ code in this repository uses Epic's official C++ Coding Standard.
This project uses free art assets from Fab and sound effects from Pixabay for non-commercial use.