- Update Ban Mai idle and run animation
- Change
healthBarImageUpdatefrom Vector2GameEvent to GameEvent (see PlayerUIManager.cs and PlayerCombat.cs) - Update function
HealthBarImagePopUp(see PlayerUIManager.cs) to support newhealthBarImageUpdateGameEvent - Update Raise of
healthBarImageUpdateGameEvent (see PlayerCombat.cs)
- Change name to PlayerMapping.cs
- Add
critChance - Add [HideInInspector] to all field
critChanceis setup in Awake of PlayerCombat.cs through PlayerData
- Add
critChanceandcurrentCritChance(Setup in AbilityManager.cs) - Add function
SetupCritChanceto updatecritChance
- During Awake, when setup Abilities for
allAbilities, we also setup critChance usingSetupCritChance
- Add
multiplier: for crit damage multiplier - Update function
OnTriggerEnter2D: Support crit chance - See updates in ChuaTeNuaBai.cs and LanKnife.cs
- Function
TakeDamagesupport damage multiplier if crit - Function
DamagePopupSequencesupport Text UI display if crit
- New files added to Images