fix: remove unnecessary _showOverlayCondition #2453
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Found a behavior that seems unintended. As far as I can say from code comments and overall familiarity with logic,
_showOnverlayConditionis intended to be called only onkeyUp. Looks like calling it in a_textboxOnInputis unnecessary and it will cause some weird edge-cases when subclassers override_showOnverlayCondition. This is due to difference in how_showOnverlayConditionis parametrized when called onkeyUp(with anevkeyboard event) and in_textboxOnInput(with{}).Scenario which breaks without the proposed change:
A subclasser wants to implement a functionatily when overlay will only show if input length is >= 3.
They would override a method like this:
In runtime
_showOverlayConditionmethod would be called twice, seemingly onkeyDownandkeyUpbut upon closer look, first call comes from_textboxOnInput.As
_showOverlayConditionfirst call will come from_textboxOnInput,optionswill equal{ }and it will close overlay and set input value of textbox to''.It looks logical to me to get rid of this line. Tests pass.