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@JohannesDeml
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Hi Hecomi,

thanks a lot of sourcing your solution. I built on it and extended it a bit. Not sure if you're interested in the changes, but here I offer my PR.

Changes

  • Showcases a simple solution to let objects interact with the water
  • Adds RT Shader to Always include Shader to avoid build errors
  • Uses a clip function to generate round effect areas instead of squared ones
  • Some naming cleanup
  • Update of preview gif
  • Update to Unity 2020 (Should sstill be compatible with 2017)
  • Change folder structure for easier bundling

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