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Instead of running JS or SCSS, it runs a sprite generator.
The issue is that if there're no folders returned from getFolders(), the task (and any sequenced/parallel tasks), fail. Without subfolders in the src path, .map won't run... which means gulp scripts don't fire... leaving us with a null stream.
Is there any way to return an "empty" stream if no folders are present or inform gulp that the task has run successfully in the same instance?