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@gogoend gogoend commented Aug 31, 2019

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Oletus and others added 30 commits August 21, 2019 20:52
This reduces the need to access Layers.mask directly when code needs to enable/disable all layers on an object.
I stumbled upon this one argument thats not in order with the others, this has no effect on the user.
Also there is no method `setLens` in THREE.Camera, so this comment should be removed.
Shaders: decouple light probe irradiance from other indirect light sources
DRACOLoader: Fix remaining calls to removed static methods.
Examples SkyShader: Fix parameter order
Enables smooth scrolling of docs side-panel on iOS devices
Add functions to enable/disable all layers
NodeMaterial - refactoring based in PRs merged
Addition of variance shadow maps
@gogoend gogoend merged commit 6cfccee into gogoend:zh_doc Aug 31, 2019
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