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Merge from upstream. #13
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This reduces the need to access Layers.mask directly when code needs to enable/disable all layers on an object.
I stumbled upon this one argument thats not in order with the others, this has no effect on the user. Also there is no method `setLens` in THREE.Camera, so this comment should be removed.
Roughness & environment maps
Shaders: decouple light probe irradiance from other indirect light sources
DRACOLoader: Fix remaining calls to removed static methods.
Examples SkyShader: Fix parameter order
Enables smooth scrolling of docs side-panel on iOS devices
Add functions to enable/disable all layers
NodeMaterial - refactoring based in PRs merged
Addition of variance shadow maps
Clearcoat Example: Added tone mapping
Physical Shader: properly group indirect diffuse and indirect specular terms
LightningStrike: Make plasma sphere use physical transparency
Added depthTexture argument to WebGLRenderTargetOptions and changed depthTexture property on WebGLRenderTarget to be of DepthTexture type instead of Texture type.
Fix depthTexture types in WebGLRenderTarget.d.ts
zh doc: Sync with en doc and remove some old links.
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