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Rendering drivers assume at least one bit is set. Otherwise, there's a risk of hitting ill paths in the GPU driver. And, in any case, there's no point in creating a texture that won't be used at all.

@RandomShaper RandomShaper added bug topic:rendering cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release labels May 31, 2024
@RandomShaper RandomShaper added this to the 4.3 milestone May 31, 2024
@RandomShaper RandomShaper requested a review from a team as a code owner May 31, 2024 10:02
@akien-mga akien-mga merged commit 705b7a0 into godotengine:master May 31, 2024
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Thanks!

@RandomShaper RandomShaper deleted the validate_tex_usage branch May 31, 2024 14:50
@akien-mga akien-mga removed the cherrypick:4.2 Considered for cherry-picking into a future 4.2.x release label Mar 19, 2025
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