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Description
Tested versions
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Reproducible in v4.6.dev.gh [235a32a] (latest master)
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Not reproducible in v4.6.dev4.mono.official [bd2ca13]
System information
Windows 10 - Godot 4.6.dev - Vulkan (Foward+) - NVIDIA GeForce 1070
Issue description
TwoBoneIK3D now emits infinite math errors of "Vectors must not be zero" where before it didn't.
The TwoBoneIK3D works the same as expected, but those errors are now emitted infinitely in the console.
ik_bug.mp4
This change seems to have happend 5 days ago.
Using the build CI available,
One of the last versions I found where it still worked without errors is the v4.6.dev.gh-78598 [eb52be2]
After that, I get this errors.
Steps to reproduce
- Import a model with a skeleton
- Add a TwoBoneIK3D
- Add the bone settings
Result: Infinite errors
Expected: No errors
Minimal reproduction project (MRP)
rsubtil
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Immediate Blocker
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Done