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Rename GridMap to MeshMap or TileMap3D and add actual GridMap node #789

@Shadowblitz16

Description

@Shadowblitz16

Describe the project you are working on:
Tower Defense

Describe the problem or limitation you are having in your project:
I currently have to write a custom grid and tile class for saving and loading due to there not being a actual grid map for nodes.

Describe the feature / enhancement and how it helps to overcome the problem or limitation:
Rename Gridmap to MeshMap or Tilemap3D and add actual Gridmap node for both 2d and 3d games.

Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
basicly it current Gridmaps would be renamed to something like Meshmap to be more clear and a true GridMap and GridMap2D would be added

the new Gridmaps would basically be Tilemaps or Meshmaps but would accept any node structure as long as the root was a Node2D for GridMap2D or Node3D for GridMap

this would allow people to still use old TileMaps or MeshMaps is they need performance

If this enhancement will not be used often, can it be worked around with a few lines of script?:
This would be used quite often and while it could be worked around its not something that should be.

Is there a reason why this should be core and not an add-on in the asset library?:
it would basicly be a better version of the Tilemap and current Gridmap but not limited to only sprites and meshes.

#747

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