-
-
Notifications
You must be signed in to change notification settings - Fork 101
Closed
godotengine/godot
#103584Milestone
Description
Describe the project you are working on
Game that has skeletal animation.
Describe the problem or limitation you are having in your project
The order of the animation tracks is sorted by type but isn't sorted logically.
One order would be by alphabet another would be by bone hierarchy.
It's not logical where the tracks are when keyframing manually in a "stop motion" workflow.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
The ui can have an option to sort by:
- Hierarchy of bones
- Alphabetic node path order sorted. Like by path and by property
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
In the editor ui:
Sort the tracks by method a) hierarchy or b) hierarchy of bones
If this enhancement will not be used often, can it be worked around with a few lines of script?
UIUX is about making do what is expected and reducing steps / errors.
Is there a reason why this should be core and not an add-on in the asset library?
Editing the core AnimationPlayer.
Zireael07, sairam4123, AnidemDex, rambda, TokageItLab and 5 more