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Add support for motion blur #2933

@josefkaragoli

Description

@josefkaragoli

Describe the project you are working on

3D project

Describe the problem or limitation you are having in your project

Godot doesn't support TAA or any other temporal effects so quick motion of objects looks unrealistic and too fast.

Describe the feature / enhancement and how it helps to overcome the problem or limitation

Motion blur would alleviate this by giving a more realistic and predictable look when objects move fast

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

This could be added in the WorldEnvironment but more logically the new CameraEffects resource in a Camera.

If this enhancement will not be used often, can it be worked around with a few lines of script?

There is a shader for motion blur https://github.com/Bauxitedev/godot-motion-blur but it doesn't take into account moving objects, only the movement of the camera.

Is there a reason why this should be core and not an add-on in the asset library?

it is core

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