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Describe the project you are working on
3D project
Describe the problem or limitation you are having in your project
Godot doesn't support TAA or any other temporal effects so quick motion of objects looks unrealistic and too fast.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Motion blur would alleviate this by giving a more realistic and predictable look when objects move fast
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
This could be added in the WorldEnvironment but more logically the new CameraEffects resource in a Camera.
If this enhancement will not be used often, can it be worked around with a few lines of script?
There is a shader for motion blur https://github.com/Bauxitedev/godot-motion-blur but it doesn't take into account moving objects, only the movement of the camera.
Is there a reason why this should be core and not an add-on in the asset library?
it is core
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