Fix mention of Godot3's or_lesser for export_range #7630
Merged
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In this page: https://docs.godotengine.org/en/latest/tutorials/scripting/gdscript/gdscript_exports.html#limiting-editor-input-ranges
The docs say to use the keyword "or_lesser" for ranges that can go below what is specified. This was changed in Godot4 and therefore should be "or_less"
I have also updated the C# version (I am assuming they were both changed, but I have not tested this)
This might need to be backported to previous doc versions?