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4 changes: 3 additions & 1 deletion tutorials/3d/environment_and_post_processing.rst
Original file line number Diff line number Diff line change
Expand Up @@ -241,7 +241,9 @@ A few user-controlled parameters are available to better tweak the technique:
- **Depth Tolerance** can be used for screen-space-ray hit tolerance to gaps. The bigger the value, the more gaps will be ignored.
- **Roughness** will apply a screen-space blur to approximate roughness in objects with this material characteristic.

Keep in mind that screen-space-reflections only work for reflecting opaque geometry. Transparent objects can't be reflected.
Keep in mind that screen-space-reflections only work for reflecting opaque
geometry. Transparent materials won't be reflected, as they don't write to the depth buffer.
This also applies to shaders that use ``SCREEN_TEXTURE`` or ``DEPTH_TEXTURE``.

Screen-Space Ambient Occlusion (SSAO)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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