-
-
Notifications
You must be signed in to change notification settings - Fork 3.5k
Update Environment and post-processing documentation for 4.0 #6273
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Update Environment and post-processing documentation for 4.0 #6273
Conversation
3d3e609
to
fce47b5
Compare
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Great work so far!
d5b692d
to
5f1bc47
Compare
I converted images to WebP and added a color correction import settings image that was previously missing. |
adc27be
to
8135093
Compare
8135093
to
8873722
Compare
8873722
to
12929fd
Compare
Just realized we merged the page that was needed for this. Making this ready for review. |
Very good work overall; only made minor edits to sentence structure, diction, corrections to passive voice, etc. |
12929fd
to
c3b3425
Compare
Thanks! I've applied those changes and added you as a co-author 🙂 |
c3b3425
to
6cdbd6c
Compare
Out of curiosity, why? That note seems relevant for people designing their own LUTs and people downloading LUTs online. LUTs generally have instructions on the expected input color space: https://github.com/h3r2tic/tony-mc-mapface#readme |
6cdbd6c
to
55dbca3
Compare
Because it was incorrect. The main render pass in 3D uses linear space when using an RD renderer, but the post processing pass is part linear and part sRGB. The LUT step itself takes an sRGB input and provides an sRGB output. Since textures are authored in sRGB space anyway, its fine to not call out the color space used. |
This documents sky materials, SSIL, 3D color correction LUT, CameraEffects, glow maps, and the editor preview sun and sky system. Co-authored-by: Isaac <[email protected]>
55dbca3
to
26a6729
Compare
Marked as draft as this should be merged after #6216 (some links depend on that PR being merged – marked as
TODO
within this PR).This documents sky materials, SSIL, 3D color correction LUT, CameraEffects, glow maps, and the editor preview sun and sky system.
The neutral 3D LUT example was generated using this project, which also includes neutral LUTs with various sizes and vertical layout if needed: https://github.com/Calinou/godot-3d-lut-demo