-
-
Notifications
You must be signed in to change notification settings - Fork 3.5k
Open
Labels
area:manualIssues and PRs related to the Manual/Tutorials section of the documentationIssues and PRs related to the Manual/Tutorials section of the documentationbugcontent:new pageIssues and PRs related to creation of new documentation pages for new or undocumented featuresIssues and PRs related to creation of new documentation pages for new or undocumented features
Description
Your Godot version:
v4.0.beta.custom_build [4935493f7]
Issue description:
I think Godot 4 removed 2D IK chains, and replaced it with the Bone2D system.
There isn't really any documentation for how to use the Bone2D system, or how to use it to do IK.
If anyone knows how to use the new system, could you update the docs or explain here how it works?
Thanks!
URL to the documentation page:
This page is no longer relevant:
https://docs.godotengine.org/en/latest/tutorials/animation/cutout_animation.html
The information on this page is no longer correct:
https://docs.godotengine.org/en/latest/tutorials/animation/2d_skeletons.html
fguillen, EdSforzati, IvanIG3, thiagola92, rptfrg and 4 more
Metadata
Metadata
Assignees
Labels
area:manualIssues and PRs related to the Manual/Tutorials section of the documentationIssues and PRs related to the Manual/Tutorials section of the documentationbugcontent:new pageIssues and PRs related to creation of new documentation pages for new or undocumented featuresIssues and PRs related to creation of new documentation pages for new or undocumented features