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Arch queries components not in an entity #279

@Lawncoder

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@Lawncoder

I am using Aether.Physics2D with arch, but I think the issue persists with any physics library. Basically I am querying for the aether physics equivalent of colliders and rigidbodies, and I am also sometimes adding these as components to entities to query for them. The problem is If I don't add them to an entity, Arch tries to access them when querying causing an Access Violation.

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