A Unity based version of Conway's Game of Life.
Includes both the classic 2D mode, and an experimental 3D mode.
Click on any cell to toggle it's state between dead and alive.
Run the game by pressing the play button, or manually step through the game with the step button.
The slider bar controls how quickly the game automatically proceeds.
Play around with this sandbox, and let your imagination run wild!
Standard rules apply for the 2D game:
- Any live cell with fewer than two live neighbours dies, as if caused by underpopulation.
- Any live cell with two or three live neighbours lives on to the next generation.
- Any live cell with more than three live neighbours dies, as if by overpopulation.
- Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction.
To try to closely relate the 3D game to it's 2D sibling, the rules for the 2D game were broken down into fractions based off the total number of neighbours that are possible for a cell.
The 3D game rules are as follows:
- Any live cell with fewer than seven live neighbours dies, as if caused by underpopulation.
- Any live cell with seven to twelve live neighbours lives on to the next generation.
- Any live cell with more than twelve live neighbours dies, as if by overpopulation.
- Any dead cell with exactly ten, eleven, or twelve live neighbours becomes a live cell, as if by reproduction.
Slider Bar: Controls how quickly the game progresses
Play/Pause Button: Plays and Pauses the automatic progress of the game
Step Button: Manually progresses the game one generation
Reset Button: Resets the current game
Left Click: Toggle cell at pointer location
Right Click and Drag: Pan Camera
Alt + Right Click and Drag: Orbit around 3D game
Mouse Wheel: Zoom In/Out