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Hey there! Hope you're doing well! I'm building a browser game where many clients are synced up and I need to share seeds amongst clients;
I can get a Random.Seed into elm no problem by using Random.initialSeed; but once I have a seed I can't serialize it back into JSON; Is there any way to encode a Seed? I simply need either a Random.Seed -> Int or a Random.Seed -> Json.Encode.Value
Does this exist; or would it be possible to add? I'm a bit stuck on this one 😬
Thanks for your help!
tankorsmash, 7hoenix, lue-bird and johntxt
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