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Description
Describe the bug
A clear and concise description of what the bug is.
The variable types float, int and double generate the wrong code for a label (char*) in screens.c and compilation fails
To Reproduce
Steps to reproduce the behavior:
- Define a variable and a label
- Set the variable type to "real" or "double" (integer works fine btw)
- Assign the variable to the label
- Generate the code
- Try to compile
- Compiler errors in screens.c (code is generated for char* types instead of float / double
Expected behavior
screens.c contains code to handle float or double instead of char*
Screenshots
If applicable, add screenshots to help explain your problem.
Desktop (please complete the following information):
- OS: Windows
- 11
** LVGL version (if used)**
- 9.3
Additional context
integer values would be fine, but don't know how to add decimal point, So need to use real.
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