**Describe the bug** When I define LVGL Include parameter in my project, EEZ still generate c file with lvgl/lvgl.h **To Reproduce** Steps to reproduce the behavior: 1. Go to Project Settings --> Build --> LVGL Include (change tthe default 'lvgl/lvgl.h' by 'lvgl.h' 2. Add an image (named xxx) to your project and Build 3. Open the generated ui_image_xxx with a text editor 4. On line 7, you can see #include "lvgl/lvgl.h" **Expected behavior** The build system must use LVGL Include parameter to generate ui_images **Desktop (please complete the following information):** - OS: Windows - Version: 11 **LVGL version (if used)** - 9.x