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duolingo-data-collecting

This project is the a crawler for getting data of a specific Duolingo Language Course. It is a crawler toll used for a research which using Java and Selenium.

Developed by Duy Huynh

The result of this research has been published in Neitherland Conference - Analyzing Gamification of “Duolingo” with Focus on Its Course Structure

What does the result say?

Gamification is the application of game-based elements and game design techniques in non-game contexts. Many learning platforms have applied gamification to increase motivation and engagement. Duolingo is a popular language learning platform which has applied gamification. In this paper, game refinement measure is employed to evaluate the gamification of Duolingo. The results show that the range of game refinement value of Duolingo is reasonable in such as serious environment. By assuming a milestone in a language course as a sub-game, it is supposed that the challenges in each milestone could adapt the advancement of learners’ skill.

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This is a crawler for getting data of a specific Duolingo Language Course. It is used for a research

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