Getting this aoMap/uv related validator error
MESH_PRIMITIVE_TOO_FEW_TEXCOORDS | Material is incompatible with mesh primitive: Texture binding '/materials/0/occlusionTexture' needs 'TEXCOORD_1' attribute. | /meshes/0/primitives/0/material
 
from a glb created with r153 and the mesh with the occlusion texture is invisible in the viewer
the gltf is still valid right? it work's on https://github.khronos.org/glTF-Sample-Viewer-Release/