Skip to content

"MESH_PRIMITIVE_TOO_FEW_TEXCOORDS" on GLB created with three.js r153 #341

@vis-prime

Description

@vis-prime

Getting this aoMap/uv related validator error

MESH_PRIMITIVE_TOO_FEW_TEXCOORDS | Material is incompatible with mesh primitive: Texture binding '/materials/0/occlusionTexture' needs 'TEXCOORD_1' attribute. | /meshes/0/primitives/0/material

from a glb created with r153 and the mesh with the occlusion texture is invisible in the viewer

the gltf is still valid right? it work's on https://github.khronos.org/glTF-Sample-Viewer-Release/

Metadata

Metadata

Assignees

No one assigned

    Labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions