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Legal Notice

This project How Dark is an independent product published under the Shadowdark RPG Third-Party License and is not affiliated with The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library, LLC. For more information see here:

https://www.thearcanelibrary.com/blogs/shadowdark-blog/faq-on-the-shadowdark-rpg-third-party-license

Summary

I'm working on a programming project based on Shadow Dark rules. It's a combat simulator aptly named "How Dark?".

Assumptions & Key Points

  1. No surprise (yet?)
  2. All creatures in near distance
  3. Mobs randomly choose a target Players focus fire
  4. Heal spells only go off if someone is hurt
  5. If a creature can do one of many thing randomly choose
  6. AOE spells randomly target a number of creatures... for example Burning Hands D4 targets
  7. Dying, unconscious, paralyzed, fear, sleeping, engulfed conditions implemented
  8. All simple weapons implemented
  9. Magic Missile, Burning Hands, Sleep, Cure Wounds, Shield of Faith, Turn Undead implemented so far.

Example Simulation Results

4 level 1 characters against 1 Ogre... 1,000 fights...

Group 1: wins=456, winsWithDeath=123

Group 2: wins=544, winsWithDeath=0

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A Shadow Dark combat simulator

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  • Java 100.0%