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I believe this is connected to @mucaho's improved motion system. Basically, using identical gravity etc. values for twoway, I get different jumping heights. Is that supposed to be? If so, it has to be mentioned in some migration/release notes later on.
You can very easily verify this behaviour by cloning https://github.com/neothemachine/hungrymonkey and then in index.html commenting out one or the other crafty include (0.6.3 vs nightly) and then see how high the monkey is jumping (e.g. use your finger to capture the highest height...).