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Make the pointer look more like a pointer #7
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WalkthroughThe recent changes enhance the visual rendering of geometric shapes in the Changes
Poem
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Actionable comments posted: 0
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (1)
- src/foundations/scenery/pointer/Pointer.zig (2 hunks)
Additional comments not posted (2)
src/foundations/scenery/pointer/Pointer.zig (2)
49-50
: LGTM! Verify matrix transformation correctness.The changes to the translation and scaling matrices in
renderCylinder
effectively make the cylinder shorter and wider, aligning with the PR objective. Ensure that the transformation matrices are correctly applied and render as expected.Verification successful
Matrix transformations in
renderCylinder
are correctly applied.The translation and scaling matrices are applied in the correct order, ensuring the cylinder is transformed as intended. These changes align with the design objectives. No further action is needed.
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the correctness of matrix transformations in `renderCylinder`. # Test: Search for the `transformMatrix` usage in `renderCylinder`. Expect: Correct application of translation and scaling. ast-grep --lang zig --pattern $'fn renderCylinder(self: *Pointer) void { $$$ m = math.matrix.transformMatrix(m, $_) $$$ }'Length of output: 236
Script:
#!/bin/bash # Description: Use ripgrep to find the `renderCylinder` function and inspect matrix transformations. # Search for the `renderCylinder` function in the Zig file and include context lines to see the transformations. rg 'fn renderCylinder' -A 10 --no-filenameLength of output: 547
76-76
: LGTM! Verify scaling logic inrenderCone
.The non-uniform scaling applied to the cone makes it wider and shorter, aligning with the intended visual changes. Ensure the scaling logic is correctly implemented and visually renders as expected.
Verification successful
Scaling logic in
renderCone
is correctly implemented. The non-uniform scaling transformation applied in therenderCone
function effectively makes the cone wider and shorter, aligning with the intended visual changes.
- The scaling factors
(1, 0.25, 0.25)
are correctly used to adjust the cone's dimensions.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the scaling logic in `renderCone`. # Test: Search for the `transformMatrix` usage in `renderCone`. Expect: Correct application of non-uniform scaling. ast-grep --lang zig --pattern $'fn renderCone(self: *Pointer) void { $$$ m = math.matrix.transformMatrix(m, $_) $$$ }'Length of output: 232
Script:
#!/bin/bash # Using ripgrep to find the `renderCone` function and inspect the scaling logic. rg 'fn renderCone' -A 10 -- 'src/foundations/scenery/pointer/Pointer.zig'Length of output: 571
Summary by CodeRabbit
New Features
Bug Fixes