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Plane extraction scene #17
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WalkthroughThe changes introduce a new section in the Changes
Sequence Diagram(s)sequenceDiagram
participant User
participant UI as FrustumPlanesUI
participant Scene as FrustumPlanes
participant Renderer
User->>UI: Select Camera
UI->>Scene: Update Active Camera
Scene->>Renderer: Draw Frustum Planes
Renderer-->>Scene: Render Complete
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Actionable comments posted: 1
Outside diff range, codebase verification and nitpick comments (5)
src/foundations/scenes/frustum_planes/sphere_frag.glsl (1)
9-10
: Consider removing commented-out code.The commented-out line
// fo_frag_color = fo_color;
might be unnecessary if not intended for future use. Removing it can improve code readability.src/foundations/scenes/frustum_planes/voxel_frag.glsl (1)
9-10
: Consider removing commented-out code.The commented-out line
// fo_frag_color = fo_color;
might be unnecessary if not intended for future use. Removing it can improve code readability.README.md (2)
27-27
: Add a hyphen for compound adjectives.The phrase "Open Source" should be hyphenated when used as a compound adjective.
Apply this diff to improve the grammar:
## Open Source Dependencies +## Open-Source Dependencies
Tools
LanguageTool
[uncategorized] ~27-~27: If this is a compound adjective that modifies the following noun, use a hyphen.
Context: ...81b05d-8297-4008-ab14-8f7df06f385b) ## Open Source Dependencies I am grateful for to the ...(EN_COMPOUND_ADJECTIVE_INTERNAL)
29-29
: Add a hyphen for compound adjectives.The phrase "open source" should be hyphenated when used as a compound adjective.
Apply this diff to improve the grammar:
I am grateful for to the open source community for creating tools and libraries that anyone can use for free. +I am grateful to the open-source community for creating tools and libraries that anyone can use for free.
Tools
LanguageTool
[uncategorized] ~29-~29: If this is a compound adjective that modifies the following noun, use a hyphen.
Context: ... Dependencies I am grateful for to the open source community for creating tools and librar...(EN_COMPOUND_ADJECTIVE_INTERNAL)
[uncategorized] ~29-~29: If this is a compound adjective that modifies the following noun, use a hyphen.
Context: .... This project depends on the following open source projects: ### Glad The MIT License (M...(EN_COMPOUND_ADJECTIVE_INTERNAL)
src/foundations/scenes/frustum_planes/FrustumPlanes.zig (1)
35-75
: Ensure proper error handling ininit
function.The
init
function uses@panic
for out-of-memory errors. Consider using a more graceful error handling strategy if possible.Consider returning an error or using a custom error handling mechanism instead of panicking.
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (14)
- README.md (1 hunks)
- build.zig (2 hunks)
- libs/stb/include/stb_perlin.h (1 hunks)
- libs/stb/src/stb_perlin.c (1 hunks)
- src/foundations/c.zig (1 hunks)
- src/foundations/physics/camera.zig (6 hunks)
- src/foundations/scenes/frustum_planes/FrustumPlanes.zig (1 hunks)
- src/foundations/scenes/frustum_planes/FrustumPlanesUI.zig (1 hunks)
- src/foundations/scenes/frustum_planes/sphere_frag.glsl (1 hunks)
- src/foundations/scenes/frustum_planes/sphere_vertex.glsl (1 hunks)
- src/foundations/scenes/frustum_planes/voxel_frag.glsl (1 hunks)
- src/foundations/scenes/frustum_planes/voxel_vertex.glsl (1 hunks)
- src/foundations/scenes/scenes.zig (1 hunks)
- src/foundations/ui/ui_state.zig (3 hunks)
Additional context used
LanguageTool
README.md
[uncategorized] ~27-~27: If this is a compound adjective that modifies the following noun, use a hyphen.
Context: ...81b05d-8297-4008-ab14-8f7df06f385b) ## Open Source Dependencies I am grateful for to the ...(EN_COMPOUND_ADJECTIVE_INTERNAL)
[uncategorized] ~29-~29: If this is a compound adjective that modifies the following noun, use a hyphen.
Context: ... Dependencies I am grateful for to the open source community for creating tools and librar...(EN_COMPOUND_ADJECTIVE_INTERNAL)
[uncategorized] ~29-~29: If this is a compound adjective that modifies the following noun, use a hyphen.
Context: .... This project depends on the following open source projects: ### Glad The MIT License (M...(EN_COMPOUND_ADJECTIVE_INTERNAL)
[typographical] ~36-~36: This greeting should probably end with a comma.
Context: ...right (c) 2013-2022 David Herberth ### Dear Imgui The MIT License (MIT) Copyright (c) 20...(EN_GREETING_WITHOUT_COMMA)
Additional comments not posted (27)
libs/stb/src/stb_perlin.c (1)
1-2
: LGTM! Correct setup for Perlin noise implementation.The implementation of Perlin noise using the stb library is correctly set up with the necessary define and include statements.
src/foundations/c.zig (1)
9-10
: Integration of STB Perlin noise looks good.The inclusion of the
stb_perlin.h
header and the definition ofSTB_PERLIN_IMPLEMENTATION
are correctly set up for using the STB Perlin noise library.src/foundations/scenes/frustum_planes/sphere_vertex.glsl (1)
1-28
: Shader code for sphere vertex transformations is well-implemented.The GLSL shader correctly handles vertex transformations and normal calculations for sphere vertices.
src/foundations/scenes/frustum_planes/voxel_vertex.glsl (1)
1-30
: Shader code for voxel vertex transformations is well-implemented.The GLSL shader correctly handles vertex transformations and normal calculations for voxel vertices, including world transformations.
src/foundations/scenes/frustum_planes/FrustumPlanesUI.zig (5)
7-18
: Verify buffer size adequacy.The buffer size is set to 250 bytes. Ensure this is sufficient for the longest expected formatted string.
9-12
: Ensure correct window positioning and sizing.The window position and size are set using
igSetNextWindowPos
andigSetNextWindowSize
. Verify these values are appropriate for your UI layout.
15-26
: Check camera index logic.The camera index is incremented by 1 for display. Ensure this logic aligns with your camera management system.
28-35
: Verify radio button logic for camera selection.Radio buttons are used to select active cameras. Ensure this logic correctly updates the camera states.
40-42
: Imports look good.The necessary imports for standard, C, and math libraries are present.
src/foundations/scenes/scenes.zig (1)
16-16
: Verify the scene type change ininit
.The scene type has been changed to
frustum_planes
. Ensure this is the intended default scene type and verify its impact on the application.src/foundations/ui/ui_state.zig (3)
19-19
: Enum value addition looks good.The
frustum_planes
value is correctly added to thescene_type
enum.
40-40
: Union entry addition looks good.The
frustum_planes
entry is correctly added to thescenes
union.
71-71
: Import statement looks good.The
FrustumPlanes
module is correctly imported.build.zig (2)
82-87
: Verify the source file forstb_perlin.c
.Ensure that the file
libs/stb/src/stb_perlin.c
exists and is necessary for the build process.Run the following script to verify the existence of the source file:
Verification successful
The source file
stb_perlin.c
is present and referenced in the build configuration.The file
libs/stb/src/stb_perlin.c
exists and is included in the build process throughbuild.zig
. Its inclusion suggests it is necessary for the build process.
- Reference found in
build.zig
where it is added as a C source file.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the existence of the `stb_perlin.c` source file. fd 'stb_perlin.c' --base-directory libs/stb/srcLength of output: 60
Script:
#!/bin/bash # Search for references to `stb_perlin.c` in the build configuration and source files rg 'stb_perlin.c' -A 3Length of output: 179
23-23
: Verify the include path forstb
.Ensure that the path
libs/stb/include
is correct and contains the necessary header files for thestb
library.Run the following script to verify the existence of the include directory:
Verification successful
Include Path Verified for
stb
.The include path
libs/stb/include
exists and contains the filestb_perlin.h
. This suggests that the path is correctly set up for thestb
library. If specific headers are required, please ensure they are present in this directory.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the existence of the `stb` include directory. fd 'include' --base-directory libs/stbLength of output: 47
Script:
#!/bin/bash # List files in the `stb` include directory to verify the presence of necessary header files. fd . --type f --base-directory libs/stb/includeLength of output: 62
src/foundations/scenes/frustum_planes/FrustumPlanes.zig (4)
105-209
: Review frustum culling logic inupdateCamera
.The frustum culling logic iterates over voxels and spheres to determine visibility. Ensure that the logic is efficient and correctly implemented.
Ensure that the culling logic is tested for various scenarios to confirm its correctness and performance.
212-254
: Review Perlin noise generation ingenObject
.The
genObject
function uses Perlin noise for object generation. Verify that the parameters and logic align with the intended design.Ensure that the noise generation produces the expected results in the context of the application.
256-272
: Ensure shader compatibility inrenderSphere
.The
renderSphere
function uses shaders for rendering. Verify that the shaders are compatible with the rendering pipeline and produce the desired visual effects.Ensure that the shaders are tested across different hardware and configurations.
279-295
: Ensure shader compatibility inrenderParallelepiped
.The
renderParallelepiped
function uses shaders for rendering. Verify that the shaders are compatible with the rendering pipeline and produce the desired visual effects.Ensure that the shaders are tested across different hardware and configurations.
src/foundations/physics/camera.zig (7)
21-30
: LGTM! New fields enhance functionality.The addition of
persp_only
,persp_m
,cam_m
,emit_matrix
, andinput_inactive
fields enhances the camera's functionality by storing matrix states and managing view and input activation.
53-54
: LGTM! Improved clarity in matrix construction.Introducing the variable
P
to hold the perspective projection matrix improves clarity and potentially reduces redundant calculations.
73-76
: LGTM! Proper initialization of new fields.The initialization of
persp_only
,persp_m
,mvp
, andcam_m
ensures that the camera's matrix states are correctly set up during initialization.
98-102
: LGTM! New method enhances view control.The
setViewActivation
method provides external control over the camera's view state, enhancing flexibility.
104-106
: LGTM! New method optimizes input handling.The
setInputActivation
method allows external control over the camera's input state, optimizing input handling.
122-122
: LGTM! Optimized control flow in input handling.The early return in
handleInput
wheninput_inactive
is true optimizes control flow by preventing unnecessary processing.
394-402
: LGTM! Streamlined matrix update process.The updates to
updateMVP
andupdatePrograms
streamline the matrix update process and ensure updates are only performed when necessary.libs/stb/include/stb_perlin.h (1)
1-428
: LGTM! Well-structured Perlin noise implementation.The file provides a comprehensive and well-documented implementation of Perlin noise, including various noise functions and appropriate licensing information.
pub fn draw(self: *FrustumPlanes, dt: f64) void { | ||
self.view_camera_0.setViewActivation(self.ui_state.active_view_camera == 0); | ||
self.view_camera_1.setViewActivation(self.ui_state.active_view_camera == 1); | ||
self.view_camera_0.setInputActivation(self.ui_state.active_input_camera == 0); | ||
self.view_camera_1.setInputActivation(self.ui_state.active_input_camera == 1); | ||
self.view_camera_0.update(dt); | ||
self.view_camera_1.update(dt); | ||
self.grid.draw(dt); | ||
{ | ||
const objects: [2]object.object = .{ | ||
self.sphere, | ||
self.parallelepiped, | ||
}; | ||
rhi.drawObjects(objects[0..]); | ||
} | ||
self.ui_state.draw(); | ||
} |
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Consider optimizing the draw
function.
The draw
function contains a loop that iterates over objects. Consider optimizing the rendering process to minimize state changes and improve performance.
Consider batching draw calls or using instancing techniques to optimize rendering.
Summary by CodeRabbit
New Features
Bug Fixes
Documentation
Chores