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@btipling btipling commented Aug 19, 2024

Summary by CodeRabbit

  • New Features

    • Added functionality to compute the closest point on a plane to a specified point.
    • Introduced a new constant and method for enhanced geometric interactions in the PlaneDistance module, including distance calculations between a cube and the plane.
    • Updated the user interface to display distances from the plane to both the origin and a cube, improving spatial relationship feedback.
  • Bug Fixes

    • Corrected rendering order for improved visual representation of objects in the scene.
  • Documentation

    • Updated text outputs in the UI to reflect new distance calculations.

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coderabbitai bot commented Aug 19, 2024

Walkthrough

The recent updates enhance the geometric capabilities within the Plane module and improve the interaction between planes and cubes in the PlaneDistance and PlaneDistanceUI modules. Key additions include new functions to compute distances and closest points, a shift from coplanarity checks to origin distances, and modifications to rendering processes, providing a richer visual context and more comprehensive distance calculations.

Changes

Files Change Summary
src/foundations/math/geometry/Plane.zig Added pub fn closestPointToPoint(self: Plane, p: vector.vec4) vector.vec4 to compute the closest point on the plane.
src/foundations/scenes/plane_distance/PlaneDistance.zig, src/foundations/scenes/plane_distance/PlaneDistanceUI.zig Introduced plane_cube_point_sphere constant, pub fn updateCubePlanePoint(self: *PlaneDistance) void, and modified existing functions to calculate and render distances from both the origin and a cube. Replaced coplanar_check with origin_distance and added cube_distance and cube_point variables.

Poem

🐰 In fields of math, we hop with glee,
New points and planes, oh what a spree!
Distances dance, from cube to plane,
Geometry sings, a joyful refrain.
With every change, our world expands,
A rabbit's heart in math, it stands! 🌟


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Actionable comments posted: 0

Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

Commits

Files that changed from the base of the PR and between 20671f1 and 910eb1f.

Files selected for processing (3)
  • src/foundations/math/geometry/Plane.zig (1 hunks)
  • src/foundations/scenes/plane_distance/PlaneDistance.zig (7 hunks)
  • src/foundations/scenes/plane_distance/PlaneDistanceUI.zig (2 hunks)
Additional comments not posted (9)
src/foundations/math/geometry/Plane.zig (1)

58-61: Ensure vector operations are correct.

The function closestPointToPoint calculates the closest point on the plane to a given point p. Ensure that vector.vec3ToVec4Vector and vector.sub are correctly implemented and tested for this use case.

src/foundations/scenes/plane_distance/PlaneDistanceUI.zig (2)

17-19: Initialization of new variables.

The new variables origin_distance, cube_distance, and cube_point are initialized correctly. Ensure these are updated appropriately in the application logic.


41-57: Verify text output formatting.

The draw function now includes additional text outputs for origin_distance, cube_point, and cube_distance. Ensure that std.fmt.bufPrintZ is used correctly to format these values.

Verification successful

Text output formatting is correct.

The usage of std.fmt.bufPrintZ for formatting origin_distance, cube_point, and cube_distance in PlaneDistanceUI.zig is correct. The formatting strings and arguments are consistent with the expected behavior for displaying floating-point numbers with three decimal places. No issues found.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the usage of `std.fmt.bufPrintZ` for formatting text outputs in the codebase.

# Test: Search for the function usage. Expect: Correct formatting logic.
rg --type zig 'std\.fmt\.bufPrintZ'

Length of output: 2167

src/foundations/scenes/plane_distance/PlaneDistance.zig (6)

17-17: Addition of new constant plane_cube_point_sphere.

The new constant plane_cube_point_sphere is added for rendering purposes. Ensure its usage is consistent throughout the rendering logic.


147-150: Uniform scaling in updatePlaneTransform.

The transformation matrix is now uniformly scaled by 0.5. Ensure this scaling is consistent with the intended visual representation of the plane.


162-163: Integration of updateCubePlanePoint.

The call to self.updateCubePlanePoint() is integrated into updatePlaneTransform. Ensure this function is correctly updating the cube's closest point and distance.


Line range hint 251-275: Expansion of i_datas array in renderSphere.

The i_datas array is expanded from 2 to 3 to accommodate the new sphere instance data. Ensure that the additional data is correctly handled in the rendering logic.


62-62: Rendering order change.

The call to pd.renderPlane() is added after rendering the parallelepiped. Verify that this change in rendering order produces the desired visual effect.

Verification successful

Rendering order verified.

The renderPlane() function is correctly called after renderParallepiped() in the init function, confirming the intended rendering order change.

Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the rendering order change in the `init` function.

# Test: Search for the `renderPlane` function usage. Expect: Correct rendering order.
rg --type zig 'renderPlane'

Length of output: 209


Script:

#!/bin/bash
# Search for the `init` function or similar setup function in `PlaneDistance.zig` to check the rendering order.
rg --type zig 'fn init' -A 10 src/foundations/scenes/plane_distance/PlaneDistance.zig

Length of output: 570


Script:

#!/bin/bash
# Search for the complete implementation of the `init` function to verify the rendering order.
rg --type zig 'fn init' -A 50 src/foundations/scenes/plane_distance/PlaneDistance.zig

Length of output: 1776


165-201: Implementation of updateCubePlanePoint.

The function computes the closest point on the plane to a transformed cube point and updates the UI state. Verify the correctness of the vector transformations and distance calculations.

Verification successful

Verification Successful: Correctness of Vector Transformations and Distance Calculations in updateCubePlanePoint.

The updateCubePlanePoint function correctly implements vector transformations and distance calculations using appropriate geometric methods. The logic aligns with standard practices for 3D transformations and distance computations.

  • The closestPointToPoint method projects a point onto the plane, and distanceToPoint calculates the perpendicular distance, both implemented correctly in Plane.zig.
Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the correctness of vector transformations and distance calculations in `updateCubePlanePoint`.

# Test: Search for the function usage and ensure correct logic.
ast-grep --lang zig --pattern $'fn updateCubePlanePoint($_) $_ { $$$ }'

Length of output: 179


Script:

#!/bin/bash
# Search for the definition of the `updateCubePlanePoint` function in the Zig files.
rg 'fn updateCubePlanePoint' --type zig -A 10

# Search for all usages of `updateCubePlanePoint` in the Zig files to understand its context.
rg 'updateCubePlanePoint' --type zig -A 3

Length of output: 2019


Script:

#!/bin/bash
# Search for the definition of the `closestPointToPoint` method in the Zig files.
rg 'fn closestPointToPoint' --type zig -A 10

# Search for the definition of the `distanceToPoint` method in the Zig files.
rg 'fn distanceToPoint' --type zig -A 10

Length of output: 2679

@btipling btipling merged commit bc29073 into main Aug 19, 2024
@btipling btipling deleted the bt/point_to_plane branch August 19, 2024 21:55
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