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People Whose Work Most Influenced Nu Game Engine

Bryan Edds edited this page Oct 13, 2025 · 7 revisions
  • Casey Muratori - for ImGui, which partly motivated Nu's ImSim API.
  • Evan Czaplicki - for MVU and The Elm Architecture, which motivated Nu's MMCC API.
  • Edward Kmett - for early assistance and for Haskell Lenses, which led to Nu's Property Lens API.
  • Conal Elliott - for early feedback on Sedela and for FRP, which led to Nu's first experimental form factor, the Chain monad.
  • Brett Victor - for Inventing on Principle, which led to Nu's human-centeredness and snapshot-based gameplay undo / redo.

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