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Added 2D Physics Debug Drawing + Wax Scattering + Fixes!

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@bryanedds bryanedds released this 05 Sep 05:55
· 726 commits to master since this release
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  • Fixed #1094
  • Using a configurable constant value for spine skeleton scalar.
  • Fixed inappropriate negation in Presence.DepthCutoff.
  • Imposter DepthCutoff fix.
  • Tuned animated surface ALBEDO_ALPHA_MIN to improve hair rendering.
  • Add CI
  • Cascaded shadows now showing up!
  • Add AI Documentation section to ReadMe
  • Found magic string to disable windows DPI.
  • Merge pull request #1101
  • Theta now <= ground angle max.
  • Added missing constant configs.
  • Merged csm branch with minor fixes.
  • Fixed relative gui rendering.
  • Updated Magick.NET.
  • Simplified params of Quaternion.CreateLookAt.
  • Formalized the meaning of a BodyShape being a primitive via IsPrimitive property.
  • Logging opengl driver vendor name.
  • Fixed imgui x to y operations.
  • Physics Debug Rendering for 2D entities thanks to @Happypig375!
  • Merge pull request #1116
  • Merge pull request #1117
  • Made imGuiCircles2dPlus radius match display.
  • Merge pull request #1118
  • Implemented terrain patches.
  • Merge pull request #1119
  • Add edge and contour shape to physics engine
  • Manually merged some fixes from #1120
  • Fixed 'TraversalInterpoledFacet' name typo.
  • Exposed 2d physics converters via joint creation lambda.
  • Added World.setGravity function.
  • Added gravity accessor.
  • Workaround what appears to be OpenGL driver bug on Linux AMD and Intel via Mesa.
  • Added ClipOpt for 2D facets.
  • Added back Log.warn to Quadtree when elements go out of bounds.
  • Refactored physics methods for explicit 2d and 3d separation rather than using an is2d parameter.
  • Implemented #1122
  • Implemented FXAA filter toggle.
  • Fixed TF attack handler bug.
  • Fixed definition of DestroySpriteBatchEnv.
  • Fixed forward shadow cast not invalidating properly.
  • Implemented wax scattering.
  • Reloading all shaders now in Gaia.
  • Fixed sort priority constant bug.
  • Applying proper physics / pixel conversion to joint breakpoints for 2d.
  • Added ShapeCast API and majority of 3D implementation.
  • Fix 2D raycast to convert between physics engine values and pixel values
  • Merge pull request #1124
  • Enabled recursive coroutines.
  • Fixed #1050
  • Made chain monad take world by capture.
  • More precise discrimination in spatial queries.
  • Merge pull request #1125
  • Merge pull request #1127

Full Changelog: v19.4.0...v19.5.0