Added 2D Physics Debug Drawing + Wax Scattering + Fixes!
- Fixed #1094
- Using a configurable constant value for spine skeleton scalar.
- Fixed inappropriate negation in Presence.DepthCutoff.
- Imposter DepthCutoff fix.
- Tuned animated surface ALBEDO_ALPHA_MIN to improve hair rendering.
- Add CI
- Cascaded shadows now showing up!
- Add AI Documentation section to ReadMe
- Found magic string to disable windows DPI.
- Merge pull request #1101
- Theta now <= ground angle max.
- Added missing constant configs.
- Merged csm branch with minor fixes.
- Fixed relative gui rendering.
- Updated Magick.NET.
- Simplified params of Quaternion.CreateLookAt.
- Formalized the meaning of a BodyShape being a primitive via IsPrimitive property.
- Logging opengl driver vendor name.
- Fixed imgui x to y operations.
- Physics Debug Rendering for 2D entities thanks to @Happypig375!
- Merge pull request #1116
- Merge pull request #1117
- Made imGuiCircles2dPlus radius match display.
- Merge pull request #1118
- Implemented terrain patches.
- Merge pull request #1119
- Add edge and contour shape to physics engine
- Manually merged some fixes from #1120
- Fixed 'TraversalInterpoledFacet' name typo.
- Exposed 2d physics converters via joint creation lambda.
- Added World.setGravity function.
- Added gravity accessor.
- Workaround what appears to be OpenGL driver bug on Linux AMD and Intel via Mesa.
- Added ClipOpt for 2D facets.
- Added back Log.warn to Quadtree when elements go out of bounds.
- Refactored physics methods for explicit 2d and 3d separation rather than using an is2d parameter.
- Implemented #1122
- Implemented FXAA filter toggle.
- Fixed TF attack handler bug.
- Fixed definition of DestroySpriteBatchEnv.
- Fixed forward shadow cast not invalidating properly.
- Implemented wax scattering.
- Reloading all shaders now in Gaia.
- Fixed sort priority constant bug.
- Applying proper physics / pixel conversion to joint breakpoints for 2d.
- Added ShapeCast API and majority of 3D implementation.
- Fix 2D raycast to convert between physics engine values and pixel values
- Merge pull request #1124
- Enabled recursive coroutines.
- Fixed #1050
- Made chain monad take world by capture.
- More precise discrimination in spatial queries.
- Merge pull request #1125
- Merge pull request #1127
Full Changelog: v19.4.0...v19.5.0