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        Berin Loritsch edited this page Jun 29, 2016 
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    Welcome to the Discarta wiki!
Basic Work in Progress:
- Get layout/projections working in a scrollviewer
 - Create shape file loader #2 and shape file Lucene index #1
 - Draw from shape files #3
 - Create imagery file tiler/loader #4
 - Draw from imagery underneath shape files #5
 - Add caching tile managers #6
 - Finish virtualize MapLayers so only shapes in view are actually loaded #7
 - Add touch gestures/mouse behaviors to navigate map #8
 - Add special features/modal behaviors such as measurement tools #9
 
The working map will only interact with the spacial Lucene index and the file system. The loader utilities will handle preparing the data. This allows for simple read-once behavior when users want an offline map, but don't want to allow ad-hoc map loading. The general idea is that the actual work of preparing map data will be in a library, with a separate project to provide a UI to that library. That allows me to provide an easy tool to work with, and still allows app developers to load map data from within their application for the user base that needs ad-hoc map loading.