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Factor in protected nodes when creating global Z node priority map for event dispatcher #1224
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Fix update override warning Improve code
This reverts commit 1744a48.
…p for event dispatcher." This reverts commit 88094f0.
Closed
…p for event dispatcher." This reverts commit 8accc0a.
…istener. Add getProtectedChildren()
…ll correctly receive touch input even if parent node is not propagating touches.
halx99
approved these changes
Jun 5, 2023
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Describe your changes
Just prior to dispatching an event, the event dispatcher creates a sorted list of nodes based on their Z position. This was never factoring in nodes of type ProtectedNode, so it meant that touch events would not be sent to such nodes ahead of their parent node. If the parent node happens to block propagation of events, then the protected child nodes would never receive any touch events, which is not correct.
More info here.
Note that the Tab Control UI test has been adapted to show that this functionality now works. Without the changes to ProtectedNode and EventDispatcher, the tab controls in the test cannot be activated, since no touch event is sent to them.
Issue ticket number and link
#1221
Checklist before requesting a review