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uv run script always returns status exit 1 even if the script had a different exit code #6710

@taranlu-houzz

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@taranlu-houzz

I was actually trying to illustrate a bug in Blender's gltf importer when I ran into this. Basically, the script always returns exit code 245 (despite running properly without raising an exception), but when run via uv run, the returned code is always 1. Technically, I supposed that is correct, but it seems like it would be nice to have the actual exit code of the script being run returned. Here is the script for reference:

#!/usr/bin/env python


# /// script
# requires-python = ">=3.11,<3.12"
# dependencies = [
#     "bpy",
#     "typer",
# ]
# ///


from pathlib import Path
from typing import (
    Any,
    Sequence,
)

import bpy
import bpy_types
import typer


app = typer.Typer()


def load_gltf(file_path: Path) -> Sequence[bpy_types.Object]:
    """Import a gltf file into the current scene.

    Parameters
    ----------
    file_path : Path
        The path to the gltf file to import.

    Returns
    -------
    Sequence[bpy_types.Object]
        The selected objects after the gltf is imported.
    """
    op_params: dict[str, Any] = {
        "filepath": str(file_path),
    }
    bpy.ops.import_scene.gltf(**op_params)

    return bpy.context.selected_objects


@app.command()
def import_gltf(file_path: Path):
    """CLI command to import a gltf file."""
    objects = load_gltf(file_path)
    typer.echo(f"Imported {len(objects)} objects.")


if __name__ == "__main__":
    app()

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