A simple wireframe object that takes a CpuMesh, for use in debugging. #552
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This uses that barycentric coordinates trick: unfortunately, this approach has some limitations: meshes with shared vertices will not be displayed correctly.
I just did this for personal use -- so feel free to disregard for any combination of reasons (technical/aesthetic/etc) -- and there's also a couple of points in the code (specifically GeometryIds) where I didn't know what to do.
Anyway, if you're interested in the feature, I could extend the code to handle meshes with indexes (by duplicating verts). It's also probably possible to handle effects, although I'm not sure that's necessarily desirable.
I would obviously also add some documentation.