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@zmerp zmerp commented Sep 25, 2025

Closes #2947

The TrackingManager was doing some velocity transformations that were done as a workaround for SteamVR. After the tracking rewrite (#2904) the prediction step was done after the motions submission to the TrackingManager and this messed up the velocities. In this PR I remove the velocity workarounds from the TrackingManager and apply them in server_openvr after the predict() step.
This PR should also preemptively fix wrong velocities on a future Monado port.
Also adds back velocity multiplier functionality that was mistakenly removed in #2904
Pose offset code is kept inside TrackingManager for future support, planning to separate generic vs Steamvr-specific offsets. The code was kept to minimize changes

Tested on Quest 3 + Windows

@zmerp zmerp force-pushed the fix-controller-velocities branch from b1ab6cb to 8a17d8c Compare September 25, 2025 06:39
@zmerp zmerp added this pull request to the merge queue Sep 29, 2025
Merged via the queue into master with commit 5938a1d Sep 29, 2025
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2 participants