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Feature: Digit Formats #13
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- Created separator prefab, created digit separator class. - I've broken functionality in regards to digit selection, we'll have to address in a future commit but for the most part, the core logic for digits has been moved to it's own class instead of living in the main class. We'll still have to work on improving readability and reworking a couple questionable methods (probably those related to our enums)
We've changed the flow and layout a bit so it'd be wise to take another look at this from top to bottom to understand how the application is currently running. Almost done with the refactor, have a couple bugs to still iron out but should be working for the most part using different formats too! :D
This is because when the timer is running, it's constantly spamming the animation which hides the values from view. The tick animation is intended for seconds and upwards since those will tick less and not as frequently
This way we can invoke the regeneration via context menu too
Arrow keys (Horizontal Input) works again with nothing / everything selected
Since we have a method as well called 'SetTextColor'
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2. Priority: High
High Priority PR - This needs te be prioritized over Normal, and Low priority based labels.
Status: Completed / Ready to Merge
This PR has passed all our requirements and is ready to be merged in.
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Additions
DigitSeparator.csSeparator.prefabDigitFormat.csDD_HH_MM_SS_MS- FullHH_MM_SS_MS- DetailHH_MM_SS- Default / StandardMM_SS- SimpleSS- BareHotkeyDetector.csF1swaps digit format to FullF2swaps digit format to DetailF3swaps digit format to Default / StandardF4swaps digit format to SimpleF5swaps digit format to BareInformationPanel.csto only update it's color components when visibleRefactors
PomodoroTimer.csDoubleDigit.csPomodoroTimer.cstoDigitFormat.csCoding Style
BooleanToggleEditor.csto follow our coding style