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Description
Units will not shoot until they are in range
rangebug.mp4
This occurs when:
- Units are idle
- Units are on Patrol mode
- Units are on hold position
This does not occur when:
- Units are moving (executing a movement order)
Expected behavior
Units should always fire at a target if possible.
Considerations
If there is a weapon that has super low reload time and should only absolutely fire when at short range, maybe this behavior is correct. But I can't think of such a weapon. Bunker buster? not really... But either way this behavior is inconsistent depending on droid state (obeying a movement order vs on patrol) so it should be fixed
4.6.0-beta2