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Description
System Information
- Steam Audio version: 4.6.1
- Operating System and version: Windows 11
Issue Description
I am adding and removing static meshes to my scene dynamically and committing them via iplSceneCommit
at the end. When I add and remove static meshes, I don't recreate the scene. I also don't recreate the scene when I enable baking as both can be done dynamically. However, I run into a scenario where I am able to hear the reflection sound from a bake, even when behind a static mesh.
Steps To Reproduce
Steps to reproduce the behavior:
- Create a static mesh that acts as a wall between a sound source and a listener. Set transmission to 0 and enable occlusion for the simulator.
- Start baking
- Once baking is finished, I cannot hear the sound source itself which is expected. However, I am able to hear the reflection aspect.
- I am able to avoid this issue if I fully recreate my scene from scratch and then add my static meshes after. If I add static meshes dynamically without recreating the scene, I encounter this issue.
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