Using the gamescopes default screenshot keybind (Super + S), screenshots are strangely captured at their monitor resolution rather than their internal rendered resolution.
This makes intentionally rendering the games at a higher resolution for screenshot purposes not function in gamescope unfortunately, as the output resolution will still be quite low.
Example attached:
The game is being rendered at QHD 9:16 resolution, but the screenshot is very low resolution, including the black bars it has on the monitor view
