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games: rogue like to do thing: answer question - casual studying game (game with learning instead of learning with game)

tasks:

  • store question input to a CSV
  • have a menu
  • have levels - abilities and stages of game
  • have enemies - progress with experience (incentive to do well)
  • give questions - quick time event (timed questions; "lighting rounds")
  • types of abilities are different subjects
  • user interface
  • frequently wrong questions are marked as higher difficulty
  • precalc math - like webassign: prewritten questions with random coefficients

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