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@laykun laykun commented Oct 30, 2024

Converted Blueprint Mesh Builder UV builders to strided builders.

Removed 1,2,3 from the builder SetElement method as it offsets the writing of UV data by an element and causes stack corruption. Have tested with normal, high precision, 1,2 3 UVs and all write to the correct places in memory.

Converted Blueprint Mesh Builder UV builders to strided builders
After fix, binormals are now respected
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laykun commented Nov 4, 2024

Added fix for Binormals not working.

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