$ whoami
> fourzerofour
$ cat /etc/interests
> "Distributed systems architect focused on decentralized protocols"
> "Privacy and security enthusiast"
> "Building the next generation of peer-to-peer applications"
PROJECT | STATUS | DESCRIPTION | TECH |
---|---|---|---|
Kenshi Online | ▓▓▓▓▓▓▓░░░ 70% |
Multiplayer implementation for single-player games | C++/ASM |
APA Protocol | ▓▓▓▓▓▓▓▓▓░ 90% |
Advanced packet analysis framework | C#/WinAPI |
Web4 Nexus | ▓▓▓▓▓░░░░░ 50% |
NAT traversal solution for P2P applications | Rust/P2P |
YurtCord | ▓▓▓▓▓▓░░░░ 60% |
Decentralized messaging platform | Go/WebRTC |
Puppeteer | ▓▓▓▓▓▓▓▓▓▓ 100% |
Browser automation for data collection | JS/Chrome |
{
"languages": {
"low_level": ["C++", "C", "Rust", "Assembly", "Fortran", "Ada", "D"],
"high_level": ["C#", "Go", "Python", "TypeScript", "Java", "Swift", "Kotlin", "Ruby", "PHP", "JavaScript"],
"scripting": ["Bash", "PowerShell", "Lua", "Perl", "Python", "JavaScript", "Ruby", "Shell"]
},
"specializations": {
"networking": ["TCP/IP", "UDP", "WebRTC", "P2P", "NAT Traversal", "HTTP/HTTPS", "DNS", "MQTT", "gRPC", "GraphQL", "SSL/TLS", "Websockets"],
"security": ["Packet Analysis", "Reverse Engineering", "Cryptography", "Penetration Testing", "Vulnerability Assessment", "Secure Coding", "Malware Analysis", "Forensics", "Zero Trust"],
"protocols": ["BitTorrent", "IPFS", "Tor", "Custom P2P", "HTTP/2", "HTTP/3", "WebSockets", "MQTT", "AMQP", "OAuth", "OpenID Connect"],
"game_dev": ["DLL Integration", "Memory Management", "Network Architecture", "Physics Engines", "Graphics Programming", "AI Systems", "Game Engine Architecture", "Shader Programming"],
"cloud": ["AWS", "Azure", "GCP", "Kubernetes", "Terraform", "CloudFormation", "Serverless", "Microservices", "Multi-cloud", "IaC"],
"mobile": ["Android", "iOS", "React Native", "Flutter", "Xamarin", "SwiftUI", "Jetpack Compose", "Cordova"],
"web": ["React", "Angular", "Vue", "Next.js", "WebAssembly", "PWA", "SPA", "SSR", "JAMstack", "Web3"],
"database": ["SQL", "NoSQL", "Graph DBs", "Time Series", "Database Design", "PostgreSQL", "MongoDB", "Redis", "Cassandra", "DynamoDB"],
"ai_ml": ["TensorFlow", "PyTorch", "NLP", "Computer Vision", "Reinforcement Learning", "MLOps", "Feature Engineering", "Neural Networks"]
},
"tools": {
"analysis": ["Wireshark", "IDA Pro", "x64dbg", "Burp Suite", "Ghidra", "Binary Ninja", "Metasploit", "Nmap", "Fiddler", "Radare2"],
"development": ["VS Code", "Neovim", "GDB", "WinDbg", "Visual Studio", "CLion", "IntelliJ IDEA", "Eclipse", "Git", "GitHub", "GitLab"],
"virtualization": ["Docker", "QEMU", "VMware", "Proxmox", "Kubernetes", "Vagrant", "VirtualBox", "KVM", "LXC", "Hyper-V"],
"ci_cd": ["Jenkins", "GitHub Actions", "Travis CI", "CircleCI", "GitLab CI", "ArgoCD", "TeamCity", "Azure DevOps"],
"monitoring": ["Prometheus", "Grafana", "ELK Stack", "Datadog", "New Relic", "Nagios", "Zabbix", "Splunk", "SolarWinds"],
"testing": ["JUnit", "Selenium", "Jest", "Cypress", "Pytest", "Postman", "SoapUI", "LoadRunner", "Gatling", "K6"]
}
}
Selected Code Samples
// Implementing multiplayer functionality in a single-player game
class KenshiMultiplayer {
void IntegrateNetcode() {
// Hook game loop
DetourTransactionBegin();
DetourAttach(&(PVOID&)originalUpdate, HookedUpdate);
DetourTransactionCommit();
// Synchronize world state
P2P::BroadcastState(gameState);
}
};
// Next-generation P2P networking
impl Web4Protocol {
async fn establish_connection(&self, peer: &PeerId) -> Result<Connection> {
// NAT traversal implementation
let connection = self.create_nat_tunnel(peer).await?;
// Set up encryption
let secure_channel = EncryptedChannel::new(connection);
return Ok(Connection::new(secure_channel))
}
}
// Network packet inspection tool
public class PacketInspection {
public PacketData AnalyzeTransportLayer(byte[] packet) {
// Remove encryption layer
var processed = ProcessEncryption(packet);
// Analyze protocol details
return ExtractProtocolData(processed);
}
}
graph LR
A[Centralized Web] -->|2020| B[Web3 Development]
B -->|2023| C[P2P Protocol Research]
C -->|2024| D[Distributed Systems]
D -->|2025| E[Mesh Network Implementation]
style A fill:#ff0000,stroke:#333,color:#fff
style B fill:#ff8800,stroke:#333,color:#fff
style C fill:#ffff00,stroke:#333,color:#000
style D fill:#00ff00,stroke:#333,color:#000
style E fill:#0088ff,stroke:#333,color:#fff