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@P3nguinMinecraft P3nguinMinecraft commented Jul 10, 2025

fixed waypoint block offsetting because of fov not normalized (70)
it would affect and prob fix (or break) other renders that use setupCameraTransformations() but those do not work currently lol

couldnt figure out how to fix the nametags im just throwing rocks at a wall atp
only solution i have is just brute force calculating offset but that isnt great

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Summary of Changes

Hello @P3nguinMinecraft, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!

This pull request primarily addresses a Field of View (FOV) drifting issue that caused in-world rendered elements, such as waypoint blocks, to appear offset. It introduces a FOV normalization step to camera transformations for newer Minecraft versions to stabilize these renders. Additionally, it adjusts the rotation source for nametag rendering, though the author notes that the FOV-related issues for nametags are still a work in progress.

Highlights

  • FOV Normalization for Camera Transformations: I've implemented a Field of View (FOV) normalization factor within the cameraRotation function in DrawHelper.kt. For Minecraft versions greater than 1.20.0, the camera's conjugate rotation is now multiplied by 70f/mc.options.fov.value. This change aims to correct FOV drifting issues, particularly for in-world elements like waypoint blocks, ensuring they remain correctly positioned regardless of the player's FOV setting.
  • Nametag Rendering Rotation Adjustment: The drawNametag function has been updated to use mc.gameRenderer.camera.rotation instead of mc.entityRenderDispatcher.rotation for applying the rotation to the nametag's matrix stack. While this is an adjustment to the rotation source, a TODO comment has been added to indicate that the FOV drifting issues specifically for nametags are still unresolved and require further investigation.
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Code Review

The pull request aims to fix FOV drifting issues with waypoint blocks by normalizing the FOV in camera transformations. It modifies the cameraRotation function to account for the FOV setting and changes the rotation used for nametags. The changes include a potential division by zero and incorrect rotation for nametags.

@Sychic Sychic requested a review from My-Name-Is-Jeff July 11, 2025 14:41
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If the FOV is the cause for the rendering position issues, that would indicate that the projection matrix is incorrect? I feel like then we should aim to copy the MC projection matrix over but I'm not sure.

P3nguinMinecraft and others added 5 commits July 26, 2025 11:50
Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>
Signed-off-by: penguin <[email protected]>
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this should at least fix for all box renders like in dungeons, text will need a diff fix

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