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fix: fov drifting (waypoint blocks) #573
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Summary of Changes
Hello @P3nguinMinecraft, I'm Gemini Code Assist1! I'm currently reviewing this pull request and will post my feedback shortly. In the meantime, here's a summary to help you and other reviewers quickly get up to speed!
This pull request primarily addresses a Field of View (FOV) drifting issue that caused in-world rendered elements, such as waypoint blocks, to appear offset. It introduces a FOV normalization step to camera transformations for newer Minecraft versions to stabilize these renders. Additionally, it adjusts the rotation source for nametag rendering, though the author notes that the FOV-related issues for nametags are still a work in progress.
Highlights
- FOV Normalization for Camera Transformations: I've implemented a Field of View (FOV) normalization factor within the
cameraRotation
function inDrawHelper.kt
. For Minecraft versions greater than 1.20.0, the camera's conjugate rotation is now multiplied by70f/mc.options.fov.value
. This change aims to correct FOV drifting issues, particularly for in-world elements like waypoint blocks, ensuring they remain correctly positioned regardless of the player's FOV setting. - Nametag Rendering Rotation Adjustment: The
drawNametag
function has been updated to usemc.gameRenderer.camera.rotation
instead ofmc.entityRenderDispatcher.rotation
for applying the rotation to the nametag's matrix stack. While this is an adjustment to the rotation source, aTODO
comment has been added to indicate that the FOV drifting issues specifically for nametags are still unresolved and require further investigation.
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Code Review
The pull request aims to fix FOV drifting issues with waypoint blocks by normalizing the FOV in camera transformations. It modifies the cameraRotation
function to account for the FOV setting and changes the rotation used for nametags. The changes include a potential division by zero and incorrect rotation for nametags.
mod/src/main/kotlin/gg/skytils/skytilsmod/utils/rendering/DrawHelper.kt
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mod/src/main/kotlin/gg/skytils/skytilsmod/utils/rendering/DrawHelper.kt
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mod/src/main/kotlin/gg/skytils/skytilsmod/utils/rendering/DrawHelper.kt
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mod/src/main/kotlin/gg/skytils/skytilsmod/utils/rendering/DrawHelper.kt
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If the FOV is the cause for the rendering position issues, that would indicate that the projection matrix is incorrect? I feel like then we should aim to copy the MC projection matrix over but I'm not sure. |
…Helper.kt Co-authored-by: Sychic <[email protected]> Signed-off-by: penguin <[email protected]>
Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com> Signed-off-by: penguin <[email protected]>
this should at least fix for all box renders like in dungeons, text will need a diff fix |
fixed waypoint block offsetting because of fov not normalized (70)
it would affect and prob fix (or break) other renders that use
setupCameraTransformations()
but those do not work currently lolcouldnt figure out how to fix the nametags im just throwing rocks at a wall atp
only solution i have is just brute force calculating offset but that isnt great