Can you create entities in multi-threaded systems? Are observers multi-threaded? #1198
Answered
by
SanderMertens
destructor465
asked this question in
Q&A
Replies: 1 comment 3 replies
-
|
Beta Was this translation helpful? Give feedback.
3 replies
Answer selected by
destructor465
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
Uh oh!
There was an error while loading. Please reload this page.
-
So I been trying to use flecs in my C++ project. And let me just say it's awesome. I have a few questions if somebody could help me to answer them:
world.entity().add<SomeComponent>();
in the multi-threaded system but it results in fatal errorflecs.c: 6438: assert: ecs_is_alive(world, entity) INVALID_PARAMETER
. I also tried deferring this operation to no luck. So I wonder is it possible to create entities in multi-threaded systems?progress
?Beta Was this translation helpful? Give feedback.
All reactions