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Beta Release 38
Robosturm edited this page Apr 23, 2025
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3 revisions
Get it here: https://github.com/Robosturm/Commander_Wars/releases/tag/Beta_38_2_Build1
Patch 38.2:
- Fixed sounds not playing
- Fixed capture animations missing player colors
Patch 38.1:
- improved performance with large player count
- added option to filter out units that aren't attackable in the wiki
- added option to filter out terrains that shall not be shown in the wiki via mod code
- unified path handling
- added support for ogg music and replaced mp3music with smaller ogg ones
- improved sorting of maps in the map selection screen
- improved ai handling of black boats
- fixed gs motorbike sprite
- fixed some grammar
- fixed fog placement options
- fixed script handling when removing a script from a map
- fixed Hachi cop scop cost reduction for vanilla mods
- fixed co unit lost handling
- added new rotation option for map editor
- added option to modify loaded units in the map editor
- Fixed counterdamage with 0 no effect didn't reduce ammo.
- Black bombs now use the correct amount of fuel
- Olaf is no longer able to move over illegal terrain during rain
- Improved AI building of anti air units against fighters and bombers
- CO units deleted by an oozium can nbow be redeployed instead of eating the whole CO
- fixed very rare crash when the AI tries to find rocket targets
- fixed multiplayer save game handling and improved player selection drop downs
- fixed very easy ai not attacking with units with infinite ammo
- fixed deleting a co unit in the map editor creating a crash
- fixed wrong folder selection when going back from a selected map
- fixed map start calls not happening as intended
- fixed normal AI value making the AI probably 10 times more passive than it's intended. Again if someone wants to improve the initial AI values feel free to volunteer.
- added option to create animations that are not on a map tile and appear instead on a fixed screen position
- added option to enable the map grid while playing a map previously only available in the map editor
- maps are no ordered alphabetical again
- added option for modifying action and build lists of enemy CO's
- all base functions of cO's units etc. are now deleted and are only provided as an example in the folder: general/*.js. This reduces the calls to js by the AI etc. and improves the performance of the game. This change is compatible with modsa already created. So don't panic.
- added more options for modding fog into the game
- added callback onWeatherChanged to terrain
- improved linux image creation and deployment. Thx Mayuri
- Upgraded to Qt 6.8.1
E-Mail-Contact: [email protected] ask for help here. :)