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@Deus-Codes Deus-Codes commented May 5, 2025

Brief Description of What This PR Does

  • Renamed "Normal" membrane to "Single" to make it more objective.
  • Generally boosted the health of membranes other than single/double and cellulose.
  • Boosted chitin movement and physical resistance slightly.
  • Reduced cellulose osmoregulation factor a good amount, but made it slower, vulnerable to toxins, and a bit worse at absorbing compounds.
  • Reduced speed of Silica, slightly boosted speed of calcium carbonate. Increased physical resistance of calcium carbonate

Effort to make membranes more diverse, making giving up engulfment more lucrative of a choice. Cellulose becomes slower and less efficient at dealing with environment, but gains a solid boost to osmoregulation maintenance, hopefully incentivizing metabolism instead of external abilities. Chitin increase in mobility and health makes it an ideal membrane for microbes which are trying to avoid predators. Calcium carbonate and silica more strictly act as tanks.

Balancing direction is pretty drastic with this implementation. I want to try bigger differences to emphasize differences in gameplay and playstyle with different membranes.

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  • Initial code review passed (this and further items should not be checked by the PR author)
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* Renamed "Normal" membrane to "Single" to make it more objective.
* Generally boosted the health of membranes other than single/double and cellulose. 
* Boosted chitin movement and physical resistance slightly. 
* Reduced cellulose osmoregulation factor a good amount, but made it slower, vulnerable to toxins, and a bit worse at absorbing compounds. 
* Reduced speed of Silic, slightly boosted speed of calcium carbonate. Increased physical resistance of calcium carbonate
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Somewhat stumped with format changes here. I assume a pre-requisite isn't properly installed on this branch.

@hhyyrylainen hhyyrylainen added this to the Release 0.8.3 milestone May 6, 2025
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Somewhat stumped with format changes here. I assume a pre-requisite isn't properly installed on this branch.

You changed the name of a thing. This requires updating all of the text in the translation system (which is also used for English text). So you need to run the text update script or give up on the rename.

Changed name from single back to "normal"
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Picking my battles

"Hitpoints": 140,
"PhysicalResistance": 0.6,
"Hitpoints": 160,
"PhysicalResistance": 1.2,
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I suppose this is a similar change. Though I'm not sure we want to make it so that these membranes are just flat out better, instead of being tradeoffs between either toxin or physical resistance.

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I think this significant balance change needs to wait until 0.8.2.1 patch is out before merging.

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hhyyrylainen commented May 26, 2025

The small patch is out but I think @Deus-Codes said that this balance change is still in need of some more tweaking.

- reduced silica osmoregulation effect to make cellulose more unique, and to nerf silica a bit. Also slightly increased resource intake amount.
- slightly reduced toxin resistance of chitin
- made calcium carbonate more vulnerable to physical resistance. Made it have less of a bonus to osmoregulation, and more ability to absorb compounds. 

This makes it so that calcium carbonate is more special in its ability to serve as the ultimate form of toxin resistance, but is not totally invulnerable. 

Change to calcium carbonate also makes silica more unique. Silica serves as the ultimate "fortress" strategy, completely shutting yourself off to the world in exchange for supreme protection.
Several tweaks, most major being:

* Health reduced across the board to reduce sponginess of tougher membranes, but preserve differences
* Silicon now provides no base movement, but also has a significant osmoregulation bonus. Also experimenting with no wiggle in the membrane to make it look more distinct.
* Physical vulnerability of calcium carbonate returns, balancing its toxin resistance.
* Chitin bumped a bit to be an ideal option for players who wish to retain mobility, but also be tougher. Absorption factor increased
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The lead programmer for Thrive is currently on vacation until 2025-07-07. Until then other programmers will try to make pull request reviews, but please be patient if your PR is not getting reviewed.

PRs may be merged after multiple programmers have approved the changes (especially making sure to ensure style guide conformance and gameplay testing are good). If there are no active experienced programmers who can perform merges, PRs may need to wait until the lead programmer is back to be merged.

Turns out making base movement equal 0 means literarily no movement even if you have flagellum, and that the membrane doesn't know how to render if you give it 0 wiggle.
Comment on lines +101 to +102
"BaseWigglyness": 0.2,
"MovementWigglyness": 0.2,
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These adjust the visuals. Is that intended or accidental? The membrane visuals haven't really been changed for years so I'm kind of questioning why now they would need this tweak.

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We are currently in feature freeze until the next release.
If your PR is not just a simple fix, then it may take until the release to get reviewed and merged.

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