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Description
Quick summary
The emulator crashes during the cutscene titled "帰郷" ("Returning Home") at the end of Chapter 11, just before the transition to Chapter 12. This occurs consistently.
Details
More specific crash point:
- The crash consistently happens at the transition from a real-time rendered cutscene to a pre-rendered FMV during the opening scene of Chapter 11 ("Returning Home").
- The first crash occurs just as the in-game cutscene ends and the FMV is about to begin.
- On one occasion, I was able to proceed past this transition, but later experienced another crash during one of the next scenes (uncertain whether it was a real-time cutscene or FMV).
What I have tried:
- Switched SPU decoder: LLVM → ASMJIT → Interpreter (dynamic/static)
Switched PPU decoder: LLVM → Interpreter (static) - Toggled Accurate RSX reservation access
- Enabled Write Color Buffers / Strict Rendering Mode
- Deleted/rebuild shader & PPU cache
- Rebuilt ISO with IRD using PS3-ISO-Rebuilder (verified clean)
- Lowered rendering resolution, turned off VSync
-Changed Driver Wake-up Delay (200/400μs)
Attach a log file
Attach capture files for visual issues
No response
System configuration
- OS : Windows11
- SYS: RPCS3 v0.0.37-18022-9c93ec0b Alpha | master
- SYS: 11th Gen Intel(R) Core(TM) i5-11400F @ 2.60GHz | 12 Threads | 47.86 GiB RAM | TSC: 2.592GHz | AVX-512+ | FMA3
- SYS: Operating system: Windows, Major: 10, Minor: 0, Build: 22631, Service Pack: none, Compatibility mode: 0
- SYS: Current Time: 2025-07-28T17:28:25
- RSX: Found Vulkan-compatible GPU: 'NVIDIA GeForce RTX 3060 Ti' running on driver 576.88.0.0
- SYS: LLVM version: 19.1.7
- SYS: Firmware version: 4.92
Other details
This is the save data for the scene where the problem occurred.
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