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Description
[package]
name = "memory"
version = "0.1.0"
edition = "2024"
[dependencies]
piston_window = "0.132.0"
piston2d-graphics = "0.44.0"
rand = "0.8"
use piston_window::*;
...
let (width, height) = (1280.0, 960.0);
let mut window: PistonWindow = WindowSettings::new(
"particles", [width, height]
)
.exit_on_esc(true)
.build()
.expect("Could not create a window.");
thread 'main' has overflowed its stack
fatal runtime error: stack overflow, aborting
Abort trap: 6
MacOS 14.4.1
M1
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